AI Insights · Timothy · April 2024
Top 5 Golf Games Performance on Unified Platform in Australia Q1 2024
A detailed analysis of the performance metrics for the top 5 golf games in Australia for Q1 2024, including downloads, revenue, and active users.
In the first quarter of 2024, the top 5 golf games on unified platforms in Australia showed varying trends in downloads, revenue, and active user engagement. Below is a detailed analysis of their performance.
Golf Battle by Miniclip.com experienced fluctuations in weekly revenue, peaking at approximately $4.9K in the second week of January and dipping to around $3.1K in mid-February before recovering to $4.2K by the end of March. Weekly downloads saw a declining trend, starting at 4K in early January and dropping to around 2K in mid-March, with a slight rebound to 2.8K in the last week. Active users also showed a slight decline, from about 20.8K at the beginning of the quarter to 17.3K by the end of March.
Ultimate Golf!, another offering from Miniclip.com, had a notable peak in weekly revenue at $12.8K in early January, followed by a decline to around $6K in mid-March. The downloads also decreased from 3.6K in the first week to 1.4K in the last week of March. Active users showed a consistent decline from 17K to about 12.9K over the same period.
Golf Rival - Multiplayer Game by Zynga Inc. maintained stable weekly revenue, peaking at $13.5K in mid-February and concluding the quarter at $12.9K. Weekly downloads were relatively low, with a peak of 2.7K in early January and a drop to 1.2K in early March before a slight increase to 2.1K in mid-March. Active users fluctuated but showed a slight increase from 8.4K in early January to 7.3K by the end of March.
WGT Golf by WGT saw a peak in weekly revenue at $5.9K in the first and last weeks of the quarter, with a low of around $4K in late February. Downloads started at 1.9K in early January, dipping to 1K in mid-February, and recovering slightly to 1.2K by the end of March. Active users decreased from 6.5K to about 5.2K throughout the quarter.
Lastly, Golf Clash - Golfing Simulator by Electronic Arts demonstrated strong financial performance, with weekly revenue peaking at $41K in mid-February and ending the quarter at $29.5K. Downloads remained relatively stable, hovering around 1.2K to 1.5K. Active users stayed consistent, starting at 9.8K and ending the quarter at approximately 9.9K.
For more detailed insights and data on these and other applications, visit Sensor Tower.